Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Corporate (Citizen). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Betrayed by a friend. One of Mertie Sims's Contacts or Allies betrays Mertie Sims, ending Mertie Sims's career. That Contact or Ally becomes a Rival or Enemy. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Switched to Drifter (Scavenger). |
2 |
22 |
Mertie Sims do not know what happened to Mertie Sims. There is a gap in Mertie Sims's memory. |
3 |
22 |
Became a Noble (Administrator) with the new title Assistant. |
3 |
24 |
Mertie Sims efforts do not go unnoticed by the Imperium. |
3 |
26 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
4 |
26 |
Voluntarily left Administrator |
4 |
26 |
Failed to qualify for Artist (Entertainer). |
4 |
26 |
Submitted to the draft. |
4 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
4 |
30 |
Befriend a useful ally in one sphere. Gain an Ally. |
4 |
30 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
30 |
Continued as Merchant (Merchant Marine). |
5 |
31 |
Imperial trade restrictions force Mertie Sims out of business. |
6 |
31 |
Entered Merchant Academy with the Shipboard curriculum. |
6 |
32 |
Contacted by an underground psionic group. |
6 |
35 |
Graduated. |
7 |
35 |
Continued as Merchant (Merchant Marine). |
7 |
37 |
Befriend a useful ally in one sphere. Gain an Ally. |
7 |
39 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |