Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
19 |
Risk Metta Kennedy's fortune on a possibility lucrative deal and win. |
1 |
22 |
Forced to continue current assignment. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Risk Metta Kennedy's fortune on a possibility lucrative deal and win. |
2 |
26 |
Promoted to Merchant (Free Trader) rank 2. |
3 |
26 |
Continued as Merchant (Free Trader). |
3 |
30 |
Given advanced training in a specialist field |
3 |
30 |
Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader. |
4 |
30 |
Continued as Merchant (Free Trader). |
4 |
34 |
Spend time with an alien race. Gain a contact. |
4 |
34 |
Forced to continue current assignment. |
4 |
34 |
Promoted to Merchant (Free Trader) rank 4. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
A series of bad deals and decisions force Metta Kennedy into bankruptcy. Metta Kennedy salvages what Metta Kennedy can. |
6 |
37 |
Failed to qualify for Thief (Rogue). |
6 |
37 |
Became a Drifter (Barbarian). |
6 |
41 |
Metta Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |