Metta Kennedy  

Species Age Sex Str Dex End Int Edu SocUPP
Halka 42 F 8 (0) 4 (-1) 7 (0) 5 (-1) 2 (-2) 6 (0)847526
Truculent, Tacky
 
Skills
Animals 0
Broker 0
Deception 1
Drive 0
Electronics 0
Gambler 2
Jack-of-All-Trades 1
Mechanic 1
Persuade 2
Science (Space Sciences/Cosmology) 1
Steward 0
Streetwise 2
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Free Trader Experienced Trader45
Drifter Barbarian 01
 
Term Age History
1 18 Became a Merchant (Free Trader).
1 19 Risk Metta Kennedy's fortune on a possibility lucrative deal and win.
1 22 Forced to continue current assignment.
1 22 Promoted to Merchant (Free Trader) rank 1.
2 22 Continued as Merchant (Free Trader).
2 24 Risk Metta Kennedy's fortune on a possibility lucrative deal and win.
2 26 Promoted to Merchant (Free Trader) rank 2.
3 26 Continued as Merchant (Free Trader).
3 30 Given advanced training in a specialist field
3 30 Promoted to Merchant (Free Trader) rank 3 with the new title Experienced Trader.
4 30 Continued as Merchant (Free Trader).
4 34 Spend time with an alien race. Gain a contact.
4 34 Forced to continue current assignment.
4 34 Promoted to Merchant (Free Trader) rank 4.
5 34 Continued as Merchant (Free Trader).
5 37 A series of bad deals and decisions force Metta Kennedy into bankruptcy. Metta Kennedy salvages what Metta Kennedy can.
6 37 Failed to qualify for Thief (Rogue).
6 37 Became a Drifter (Barbarian).
6 41 Metta Kennedy run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy.
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