Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Surveyor). |
1 |
21 |
Severely injured. Fully recovered. Owe 2,500 for medical bills. |
2 |
21 |
Became a Merchant (Free Trader). |
2 |
23 |
Make an unexpected connection outside Mettie Campbell's normal circles. Gain a Contact. |
2 |
25 |
Promoted to Merchant (Free Trader) rank 1. |
3 |
25 |
Continued as Merchant (Free Trader). |
3 |
26 |
A good deal ensures Mettie Campbell is living the high life for a few years. |
3 |
29 |
Promoted to Merchant (Free Trader) rank 2. |
4 |
29 |
Continued as Merchant (Free Trader). |
4 |
30 |
Severely injured. |
5 |
30 |
Became a Rogue (Enforcer). |
5 |
33 |
Involved in the planning of an impressive heist. |
6 |
34 |
Continued as Rogue (Enforcer). |
6 |
37 |
A new romantic starts. Gain an Ally. |
6 |
38 |
Promoted to Rogue (Enforcer) rank 1. |
7 |
38 |
Continued as Rogue (Enforcer). |
7 |
41 |
Arrested and charged. |
7 |
41 |
Failed to defend self. Gain an Enemy and go to prison. |