Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
19 |
Michelle Gardiner run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
19 |
Failed to qualify for Star Marine (Marine). |
2 |
19 |
Continued as Drifter (Scavenger). |
2 |
22 |
Betrayed by a friend. One of Michelle Gardiner's Contacts or Allies betrays Michelle Gardiner, ending Michelle Gardiner's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
22 |
Became a Citizen (Worker). |
3 |
23 |
Birth or Death involving a family member or close friend. |
4 |
26 |
Continued as Citizen (Worker). |
4 |
30 |
Michelle Gardiner's business expands, Michelle Gardiner's corporation grows, or the colony thrives. |
5 |
30 |
Continued as Citizen (Worker). |
5 |
32 |
A revolution, attack or other unusual event throws Michelle Gardiner's life into chaos, forcing Michelle Gardiner to leave the planet. |
6 |
32 |
Became a Entertainer (Artist). |
6 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Michelle Gardiner far from home. |
7 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
35 |
Gained a contact. |
8 |
37 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Michelle Gardiner is sent to a new community or parish to preach The Word among the poor. |
8 |
41 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |