Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
21 |
Established a network of contacts. Gain 1 contacts. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
An investigation takes on a dangerous turn. |
2 |
26 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Corporate Agent). |
3 |
27 |
Established a network of contacts. Gain 3 contacts. |
4 |
30 |
Continued as Agent (Corporate Agent). |
4 |
31 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
4 |
34 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |
5 |
34 |
Continued as Agent (Corporate Agent). |
5 |
35 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
35 |
Failed to qualify for Surveyor (Scout). |
6 |
35 |
Submitted to the draft. |
6 |
35 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
38 |
Bankrupted by a rival. Gain the other trader as a Rival. |
7 |
38 |
Failed to qualify for Worker (Citizen). |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Offered job by a patron. Now owe him a favor. |
7 |
42 |
Promoted to Drifter (Wanderer) rank 1. |