Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Find valuable salvage. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
24 |
A new romantic starts. Gain an Ally. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
30 |
Birth or Death involving a family member or close friend. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 1. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Amnesia. |
4 |
34 |
Promoted to Drifter (Wanderer) rank 2. |
5 |
34 |
Continued as Drifter (Wanderer). |
5 |
35 |
Attempted a risky adventure and was wildly successful. |
5 |
38 |
Forced to muster out. |
6 |
38 |
Failed to qualify for Intelligence (Agent). |
6 |
38 |
Switched to Drifter (Scavenger). |
6 |
40 |
Attacked by enemies and injured. |
6 |
40 |
Injured. Fully recovered. Owe 2,500 for medical bills. |
6 |
40 |
Gain Enemy if Mildred Gregory don't already have one. |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |