Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Scientist (Scholar). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
26 |
A series of bad deals and decisions force Milia Keknumga into bankruptcy. Milia Keknumga salvages what Milia Keknumga can. |
3 |
26 |
Became a Agent (Intelligence). |
3 |
27 |
Milia Keknumga's work ends up coming home with Milia Keknumga, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
4 |
27 |
Became a Scout (Surveyor). |
4 |
31 |
Milia Keknumga's ship is damaged, and Milia Keknumga have to hitch-hike Milia Keknumga's way back across the stars to the nearest scout base. |
4 |
31 |
Gain 2 Contacts. Gain 3 Enemies. |
5 |
31 |
Failed to qualify for Field Researcher (Scholar). |
5 |
31 |
Became a Drifter (Scavenger). |
5 |
35 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
35 |
Continued as Drifter (Scavenger). |
6 |
39 |
Suffer from a life-threatening illness. |