Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
21 |
A sudden war destroys Millie Dean's trade routes and contacts, forcing Millie Dean to flee that region of space. |
1 |
21 |
Gain rebels as Enemy |
2 |
21 |
Failed to qualify for Engineer/Gunner (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Agent (Law Enforcement) with the new title Rookie. |
2 |
25 |
Millie Dean's work ends up coming home with Millie Dean, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
25 |
Returned to Merchant (Merchant Marine). |
3 |
29 |
Millie Dean's business or ship thrives. |
3 |
29 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
29 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Millie Dean's ship or starport is destroyed by criminals. Gain them as an Enemy. |
5 |
33 |
Switched to Agent (Corporate Agent). |
5 |
37 |
Befriended by a senior agent. |
5 |
37 |
Promoted to Agent (Corporate Agent) rank 1 with the new title Agent. |
6 |
37 |
Continued as Agent (Corporate Agent). |
6 |
38 |
Given specialist training in vehicles. |
6 |
41 |
Promoted to Agent (Corporate Agent) rank 2 with the new title Field Agent. |