Term |
Age |
History |
---|
1 |
18 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
1 |
22 |
Minnie Hennessy secretly provide religious rites for a dying leader or noble, although they do not share Minnie Hennessy's faith. Gain an Ally in the family and a Rival who disagrees with Minnie Hennessy's choice. |
1 |
22 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
2 |
22 |
Voluntarily left Missionary/Humanitarian |
2 |
22 |
Became a Citizen (Colonist). |
2 |
24 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
3 |
24 |
Failed to qualify for Pirate (Rogue). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Agent (Law Enforcement) with the new title Rookie. |
3 |
25 |
Given specialist training in vehicles. |
4 |
28 |
Continued as Agent (Law Enforcement). |
4 |
31 |
Go undercover to investigate an enemy. |
4 |
31 |
Lost eye or limb. Fully recovered. Owe 2,500 for medical bills. |
4 |
32 |
Promoted to Agent (Law Enforcement) rank 1 with the new title Corporal. |
5 |
32 |
Continued as Agent (Law Enforcement). |
5 |
35 |
Refused a deal with criminal or other figure under investigation. Gain an Enemy |
6 |
35 |
Failed to qualify for Broker (Merchant). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
36 |
Betrayed by a friend. One of Minnie Hennessy's Contacts or Allies betrays Minnie Hennessy, ending Minnie Hennessy's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
36 |
Switched to Believer (Holy Warrior) with the new title Hopeful. |
7 |
37 |
Opponents of Minnie Hennessy's belief system ambush Minnie Hennessy. |
7 |
37 |
Lost eye or limb. Owe 5,000 for medical bills. |
8 |
37 |
Switched to Drifter (Wanderer). |
8 |
39 |
Severely injured. Owe 10,000 for medical bills. |