Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Naval Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Attacked by enemies and injured. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
1 |
20 |
Gain Enemy if Mintie Watkins don't already have one. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Betrayed by a friend. One of Mintie Watkins's Contacts or Allies betrays Mintie Watkins, ending Mintie Watkins's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
24 |
Failed to qualify for Merchant Academy. |
3 |
24 |
Continued as Drifter (Scavenger). |
3 |
28 |
Contact with Government. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Attacked by enemies that Mintie Watkins easily defeat. |
4 |
29 |
Gain Enemy if Mintie Watkins don't already have one. |
4 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
5 |
32 |
Voluntarily left Scavenger |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Given advanced training in a specialist field |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Moved to a new world. |
6 |
40 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |