Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Mona Miller's ship is ambushed by enemy vessels. Attempted to run but caught and ship is destroyed. |
2 |
22 |
Became a Drifter (Wanderer). |
2 |
26 |
Promoted to Drifter (Wanderer) rank 1. |
3 |
26 |
Continued as Drifter (Wanderer). |
3 |
28 |
Attacked by enemies and injured. |
3 |
28 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Gain Enemy if Mona Miller don't already have one. |
3 |
30 |
Promoted to Drifter (Wanderer) rank 2. |
4 |
30 |
Continued as Drifter (Wanderer). |
4 |
32 |
Mona Miller run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Entertainer (Journalist). |
5 |
33 |
An investigation, tour, project or expedition goes wrong, stranding Mona Miller far from home. |
6 |
33 |
Switched to Drifter (Scavenger). |
6 |
34 |
Lightly injured, no permanent damage. Fully recovered. |
7 |
34 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
7 |
35 |
Mona Miller retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
7 |
38 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
8 |
38 |
Voluntarily left Mainstream Believer |
8 |
38 |
Returned to Drifter (Scavenger). |
8 |
39 |
Gained a contact. |