Term |
Age |
History |
---|
1 |
18 |
Became a Merchant (Free Trader). |
1 |
22 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
1 |
22 |
Promoted to Merchant (Free Trader) rank 1. |
2 |
22 |
Continued as Merchant (Free Trader). |
2 |
24 |
Bankrupted by a rival. Gain the other trader as a Rival. |
3 |
24 |
Became a Citizen (Corporate). |
3 |
28 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
3 |
28 |
Promoted to Citizen (Corporate) rank 1. |
4 |
28 |
Continued as Citizen (Corporate). |
4 |
30 |
Muriel Dickman's business expands, Muriel Dickman's corporation grows, or the colony thrives. |
4 |
32 |
Promoted to Citizen (Corporate) rank 2 with the new title Manager. |
5 |
32 |
Continued as Citizen (Corporate). |
5 |
36 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
6 |
36 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Muriel Dickman's Contacts or Allies betrays Muriel Dickman, ending Muriel Dickman's career. That Contact or Ally becomes a Rival or Enemy. |