Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
20 |
An investigation, tour, project or expedition goes wrong, stranding Myrl Jennings far from home. |
2 |
20 |
Became a Scout (Explorer). |
2 |
22 |
Perform an exemplary service for the scouts. |
3 |
24 |
Attempted to change assignments. |
3 |
24 |
Failed to qualify for Courier (Scout). |
3 |
24 |
Continued as Scout (Explorer). |
3 |
28 |
Psychologically damaged by Myrl Jennings's time in the scouts. |
4 |
28 |
Became a Citizen (Colonist). |
4 |
32 |
A revolution, attack or other unusual event throws Myrl Jennings's life into chaos, forcing Myrl Jennings to leave the planet. |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
33 |
Survived a risky adventure but gained nothing. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
37 |
Betrayed by a friend. One of Myrl Jennings's Contacts or Allies betrays Myrl Jennings, ending Myrl Jennings's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Myrl Jennings secretly provide religious rites for a dying leader or noble, although they do not share Myrl Jennings's faith. Gain an Ally in the family and a Rival who disagrees with Myrl Jennings's choice. |