Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Academy (Military Academy). |
1 |
18 |
Became a Drifter (Barbarian). |
1 |
19 |
Attacked by enemies that Myrle McDermot easily defeat. |
1 |
19 |
Gain Enemy if Myrle McDermot don't already have one. |
1 |
22 |
Promoted to Drifter (Barbarian) rank 1. |
2 |
22 |
Continued as Drifter (Barbarian). |
2 |
26 |
Scarred. Owe 5,000 for medical bills. |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
A series of bad deals and decisions force Myrle McDermot into bankruptcy. Myrle McDermot salvages what Myrle McDermot can. |
4 |
30 |
Became a Scholar (Physician). |
4 |
33 |
Make a breakthrough in Myrle McDermot's field. |
5 |
34 |
Voluntarily left Physician |
5 |
34 |
Switched to Merchant (Broker). |
5 |
38 |
Promoted to Merchant (Broker) rank 1. |
6 |
38 |
Continued as Merchant (Broker). |
6 |
41 |
Make an unexpected connection outside Myrle McDermot's normal circles. Gain a Contact. |