Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Myrta Garrett gain experience in a technical field as a computer operator or surveyor. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
25 |
Myrta Garrett learn something Myrta Garrett should not have – a corporate secret, a political scandal – which Myrta Garrett can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
30 |
Political upheaval strikes Myrta Garrett's homeworld, and Myrta Garrett is caught up in the revolution. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Voluntarily left Colonist |
4 |
30 |
Became a Navy (Flight) with the new title Crewman. |
4 |
33 |
Commanding officer takes an interest in Myrta Garrett's career. |
4 |
34 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
5 |
34 |
Continued as Navy (Flight). |
5 |
38 |
Scarred. Fully recovered. |
6 |
38 |
Switched to Citizen (Corporate). |
6 |
42 |
Myrta Garrett is rewarded for Myrta Garrett's diligence or cunning. |