Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Line/Crew (Navy). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Survived a risky adventure but gained nothing. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Continued as Drifter (Wanderer). |
2 |
23 |
Offered job by a patron. Now owe him a favor. |
3 |
26 |
Became a Citizen (Worker). |
3 |
27 |
Myrtice Walker learn something Myrtice Walker should not have – a corporate secret, a political scandal – which Myrtice Walker can profit from illegally. |
3 |
27 |
Gain a criminal contact. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
34 |
Myrtice Walker learn something Myrtice Walker should not have – a corporate secret, a political scandal – which Myrtice Walker can profit from illegally. |
4 |
34 |
Gain a criminal contact. |
5 |
34 |
Voluntarily left Worker |
5 |
34 |
Switched to Drifter (Scavenger). |
5 |
36 |
Betrayed by a friend. One of Myrtice Walker's Contacts or Allies betrays Myrtice Walker, ending Myrtice Walker's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
36 |
Became a Merchant (Broker). |
6 |
38 |
Good fortune |
6 |
40 |
Promoted to Merchant (Broker) rank 1. |