Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Ground Assault (Marine). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Army (Infantry) with the new title Private. |
1 |
19 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
19 |
Gain rebels as Enemy |
2 |
19 |
Became a Scout (Courier). |
2 |
20 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
3 |
20 |
Became a Entertainer (Artist). |
3 |
22 |
Nanie Neal is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
4 |
22 |
Failed to qualify for Worker (Citizen). |
4 |
22 |
Became a Drifter (Barbarian). |
4 |
26 |
Betrayed by a friend. One of Nanie Neal's Contacts or Allies betrays Nanie Neal, ending Nanie Neal's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
26 |
Failed to qualify for Physician (Scholar). |
5 |
26 |
Switched to Drifter (Wanderer). |
5 |
30 |
Suffer from a life-threatening illness. |
6 |
30 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
6 |
32 |
Nanie Neal is involved in good works in the community, gaining the respect of a large segment of
society. Gain SOC +1 and an Ally. |
6 |
34 |
Promoted to Believer (Missionary/Humanitarian) rank 1 with the new title Project Worker. |
7 |
34 |
Continued as Believer (Missionary/Humanitarian). |
7 |
35 |
Nanie Neal retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
8 |
38 |
Continued as Believer (Missionary/Humanitarian). |
8 |
41 |
Opponents of Nanie Neal's belief system ambush Nanie Neal. |
8 |
41 |
Injured. Fully recovered. Owe 5,000 for medical bills. |