Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
19 |
Nanie Parlow's work ends up coming home with Nanie Parlow, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
19 |
Failed to qualify for Enforcer (Rogue). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Scout (Surveyor). |
2 |
21 |
Nanie Parlow's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nanie Parlow fail to help. Gain an Enemy. |
2 |
21 |
Psychologically damaged by Nanie Parlow's time in the scouts. |
2 |
23 |
Promoted to Scout (Surveyor) rank 1 with the new title Scout. |
3 |
23 |
Voluntarily left Surveyor |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
26 |
Nanie Parlow's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
26 |
Became a Scholar (Scientist). |
4 |
28 |
Gained a contact. |
5 |
30 |
Continued as Scholar (Scientist). |
5 |
34 |
Assigned to work on a secret project for a patron or organisation. |
5 |
34 |
Promoted to Scholar (Scientist) rank 1. |
6 |
34 |
Continued as Scholar (Scientist). |
6 |
35 |
Advanced training in a specialist field. |
7 |
38 |
Voluntarily left Scientist |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Nanie Parlow is sent to a new community or parish to preach The Word among the poor. |