Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Enforcer). |
1 |
19 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
1 |
22 |
Promoted to Rogue (Enforcer) rank 1. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Failed to qualify for Pirate (Rogue). |
2 |
22 |
Continued as Rogue (Enforcer). |
2 |
24 |
A police detective or rival criminal forces Nannie Carr to flee and vows to hunt Nannie Carr down. Gain an Enemy. |
3 |
24 |
Failed to qualify for Line/Crew (Navy). |
3 |
24 |
Submitted to the draft. |
3 |
24 |
Became a Scout (Courier). |
3 |
26 |
Nannie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nannie Carr fail to help. Gain an Enemy. |
3 |
26 |
Nannie Carr have no idea what happened to Nannie Carr – they found Nannie Carr's ship drifting on the fringes of friendly space. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Scout (Surveyor) with previous rank. |
4 |
30 |
Nannie Carr's scout ship is one of the first on the scene to rescue the survivors of a disaster but Nannie Carr fail to help. Gain an Enemy. |
4 |
30 |
Lightly injured, no permanent damage. Fully recovered. |
5 |
32 |
Attempted to change assignments. |
5 |
32 |
Switched to Scout (Explorer) with previous rank. |
5 |
36 |
Nannie Carr have no idea what happened to Nannie Carr – they found Nannie Carr's ship drifting on the fringes of friendly space. |
6 |
36 |
Became a Scholar (Physician). |
6 |
40 |
Entangled in a bureaucratic or legal morass that distracts Nannie Carr from Nannie Carr's work. |