Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Given specialist training in vehicles. |
1 |
22 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
2 |
22 |
Continued as Agent (Intelligence). |
2 |
23 |
Nealie Mccoy's work ends up coming home with Nealie Mccoy, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
3 |
23 |
Failed to qualify for Physician (Scholar). |
3 |
23 |
Submitted to the draft. |
3 |
23 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
26 |
Moved to a new world. |
4 |
27 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Nealie Mccoy's normal circles. Gain a Contact. |
5 |
31 |
Continued as Merchant (Merchant Marine). |
5 |
34 |
A good deal ensures Nealie Mccoy is living the high life for a few years. |
6 |
35 |
Continued as Merchant (Merchant Marine). |
6 |
36 |
Make an unexpected connection outside Nealie Mccoy's normal circles. Gain a Contact. |
6 |
39 |
Forced to muster out. |