Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Attacked by enemies that Onie Douglas easily defeat. |
1 |
20 |
Gain Enemy if Onie Douglas don't already have one. |
1 |
22 |
Promoted to Drifter (Wanderer) rank 1. |
2 |
22 |
Voluntarily left Wanderer |
2 |
22 |
Became a Rogue (Thief). |
2 |
25 |
Betrayed by a friend. One of Onie Douglas's Contacts or Allies betrays Onie Douglas, ending Onie Douglas's career. That Contact or Ally becomes a Rival or Enemy. |
3 |
25 |
Failed to qualify for Ground Assault (Marine). |
3 |
25 |
Switched to Drifter (Scavenger). |
3 |
28 |
Encounter a Psionic institute. |
3 |
28 |
Tested for psionic powers |
3 |
29 |
Promoted to Drifter (Scavenger) rank 1. |
4 |
29 |
Became a Psion (Psi-Warrrior) with the new title Psi-Soldier. |
4 |
32 |
Gift causes a former ally to turn on Onie Douglas and betray Onie Douglas. One Ally or Contact becomes an Enemy. |
5 |
32 |
Failed to qualify for Merchant Marine (Merchant). |
5 |
32 |
Submitted to the draft. |
5 |
32 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Onie Douglas's normal circles. Gain a Contact. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
A series of bad deals and decisions force Onie Douglas into bankruptcy. Onie Douglas salvages what Onie Douglas can. |