Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
1 |
22 |
Given advanced training in a specialist field |
2 |
22 |
Continued as Merchant (Merchant Marine). |
2 |
25 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
3 |
26 |
Continued as Merchant (Merchant Marine). |
3 |
29 |
Embroiled in legal trouble. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
31 |
Make an unexpected connection outside Osa Douglas's normal circles. Gain a Contact. |
4 |
34 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
38 |
A sudden war destroys Osa Douglas's trade routes and contacts, forcing Osa Douglas to flee that region of space. |
5 |
38 |
Gain rebels as Enemy |
6 |
38 |
Became a Scholar (Physician). |
6 |
40 |
Make a breakthrough in Osa Douglas's field. |