Term |
Age |
History |
---|
1 |
18 |
Became a Noble (Diplomat) with the new title Intern. |
1 |
20 |
Lightly injured, no permanent damage. Fully recovered. |
2 |
20 |
Became a Merchant (Broker). |
2 |
21 |
Make an unexpected connection outside Ottie Rand's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Broker). |
3 |
27 |
Imperial trade restrictions force Ottie Rand out of business. |
4 |
27 |
Switched to Noble (Administrator) with the new title Assistant and previous rank. |
4 |
29 |
Become deeply involved in politics on Ottie Rand's world of residence, becoming a player in the political intrigues of government. Gain a Rival. |
4 |
31 |
Promoted to Noble (Administrator) rank 1 with the new title Clerk. |
5 |
31 |
Continued as Noble (Administrator). |
5 |
33 |
Inherit a gift from a rich relative. |
5 |
35 |
Promoted to Noble (Administrator) rank 2 with the new title Supervisor. |
6 |
35 |
Continued as Noble (Administrator). |
6 |
36 |
Political manoeuvrings usurp Ottie Rand's position. Gain a Rival. |
7 |
36 |
Became a Entertainer (Artist). |
7 |
40 |
An investigation, tour, project or expedition goes wrong, stranding Ottie Rand far from home. |