Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Barbarian). |
1 |
21 |
Peb Wekpapo A-sa run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
2 |
21 |
Failed to qualify for Law Enforcement (Agent). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Navy (Flight) with the new title Crewman. |
2 |
25 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
25 |
Failed to qualify for Worker (Citizen). |
3 |
25 |
Switched to Drifter (Wanderer). |
4 |
29 |
Continued as Drifter (Wanderer). |
4 |
33 |
Betrayed by a friend. One of Peb Wekpapo A-sa's Contacts or Allies betrays Peb Wekpapo A-sa, ending Peb Wekpapo A-sa's career. That Contact or Ally becomes a Rival or Enemy. |
5 |
33 |
Became a Believer (Mainstream Believer) with the new title Lay Person. |
5 |
37 |
Peb Wekpapo A-sa retreat from the mundane world for a time in the hope of a revelation, although this affects
your work and relationships. |
5 |
37 |
Promoted to Believer (Mainstream Believer) rank 1 with the new title Initiate. |
6 |
37 |
Voluntarily left Mainstream Believer |
6 |
37 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
6 |
39 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
41 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |