Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
Involved in a gambling ring. |
1 |
22 |
Promoted to Rogue (Thief) rank 1. |
2 |
22 |
Voluntarily left Thief |
2 |
22 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
26 |
Phyllis Mulvahil's ship or starport is destroyed by criminals. Gain them as an Enemy. |
3 |
26 |
Failed to qualify for Thief (Rogue). |
3 |
26 |
Became a Drifter (Wanderer). |
3 |
30 |
Phyllis Mulvahil run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
4 |
30 |
Became a Scholar (Scientist). |
4 |
32 |
Win a prestigious prize for Phyllis Mulvahil's work. |
5 |
34 |
Attempted to change assignments. |
5 |
34 |
Switched to Scholar (Field Researcher) with previous rank. |
5 |
36 |
Amnesia. |
5 |
38 |
Promoted to Scholar (Field Researcher) rank 1. |
6 |
38 |
Continued as Scholar (Field Researcher). |
6 |
42 |
Make a breakthrough in Phyllis Mulvahil's field. |
6 |
42 |
Promoted to Scholar (Field Researcher) rank 2. |