Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Intelligence (Agent). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Attacked by enemies that Priscilla Fitzgerald easily defeat. |
1 |
21 |
Gain Enemy if Priscilla Fitzgerald don't already have one. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
25 |
Find valuable salvage. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Attempted a risky adventure and was injured. |
3 |
29 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
4 |
30 |
Continued as Drifter (Scavenger). |
4 |
32 |
Priscilla Fitzgerald run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
5 |
32 |
Became a Entertainer (Artist). |
5 |
34 |
Priscilla Fitzgerald is betrayed by a peer. One Ally or Contact becomes a Rival or Enemy |
6 |
34 |
Became a Scout (Surveyor). |
6 |
38 |
Psychologically damaged by Priscilla Fitzgerald's time in the scouts. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Submitted to the draft. |
7 |
38 |
Became a Army (Army Support) with the new title Private. |
7 |
40 |
Assigned to an urbanised planet torn by war. |
7 |
42 |
Promoted to Army (Army Support) rank 1 with the new title Lance Corporal. |