Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
22 |
A police detective or rival criminal forces Ray Clarke to flee and vows to hunt Ray Clarke down. Gain an Enemy. |
2 |
22 |
Became a Scholar (Physician). |
2 |
25 |
Refused to perform research that goes against Ray Clarke's conscience. |
2 |
26 |
Promoted to Scholar (Physician) rank 1. |
3 |
26 |
Continued as Scholar (Physician). |
3 |
29 |
Make a breakthrough in Ray Clarke's field. |
3 |
30 |
Promoted to Scholar (Physician) rank 2. |
4 |
30 |
Continued as Scholar (Physician). |
4 |
34 |
Entangled in a bureaucratic or legal morass that distracts Ray Clarke from Ray Clarke's work. |
4 |
34 |
Promoted to Scholar (Physician) rank 3. |
5 |
34 |
Continued as Scholar (Physician). |
5 |
38 |
Entangled in a bureaucratic or legal morass that distracts Ray Clarke from Ray Clarke's work. |
5 |
38 |
Promoted to Scholar (Physician) rank 4. |
6 |
38 |
Voluntarily left Physician |
6 |
38 |
Failed to qualify for Merchant Marine (Merchant). |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
42 |
Promoted to Drifter (Scavenger) rank 1. |