Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
20 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
2 |
20 |
Became a Drifter (Wanderer). |
2 |
21 |
Spend time with an alien race. Gain a contact. |
2 |
24 |
Forced to muster out. |
3 |
24 |
Returned to Agent (Intelligence). |
3 |
28 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
4 |
28 |
Became a Merchant (Free Trader). |
4 |
31 |
Make an unexpected connection outside Rebecca Commins's normal circles. Gain a Contact. |
5 |
32 |
Voluntarily left Free Trader |
5 |
32 |
Failed to qualify for Surveyor (Scout). |
5 |
32 |
Returned to Drifter (Wanderer). |
5 |
34 |
Find valuable salvage. |
6 |
36 |
Continued as Drifter (Wanderer). |