Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Intelligence). |
1 |
22 |
Rella Hamilton's work ends up coming home with Rella Hamilton, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls. |
2 |
22 |
Failed to qualify for Line/Crew (Navy). |
2 |
22 |
Became a Drifter (Scavenger). |
2 |
26 |
Suffer from a life-threatening illness. |
3 |
26 |
Became a Scout (Surveyor). |
3 |
30 |
Severely injured. Fully recovered. Owe 7,500 for medical bills. |
4 |
30 |
Failed to qualify for Merchant Marine (Merchant). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Switched to Scout (Explorer) with previous rank. |
4 |
31 |
Psychologically damaged by Rella Hamilton's time in the scouts. |
5 |
31 |
Switched to Drifter (Wanderer). |
5 |
33 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
35 |
Continued as Drifter (Wanderer). |
6 |
37 |
Betrayed by a friend. One of Rella Hamilton's Contacts or Allies betrays Rella Hamilton, ending Rella Hamilton's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
37 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
40 |
Rella Hamilton accepted an offer of inducements to betray Rella Hamilton's faith. Gain 140,000 in cash. |
7 |
41 |
Promoted to Believer (Holy Warrior) rank 1 with the new title Fighter. |