Term |
Age |
History |
---|
1 |
18 |
Became a Agent (Corporate Agent). |
1 |
19 |
Gained a contact. |
2 |
22 |
Continued as Agent (Corporate Agent). |
2 |
24 |
Accepted a deal with criminal or other figure under investigation. |
3 |
24 |
Became a Navy (Line/Crew) with the new title Crewman. |
3 |
28 |
Ressie Snyder foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
28 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
28 |
Attempted to change assignments. |
4 |
28 |
Switched to Navy (Engineer/Gunner) with previous rank. |
4 |
31 |
Moved to a new world. |
4 |
32 |
Promoted to Navy (Engineer/Gunner) rank 2 with the new title Petty Officer, 3rd class. |
5 |
32 |
Voluntarily left Engineer/Gunner |
5 |
32 |
Failed to qualify for Artist (Entertainer). |
5 |
32 |
Became a Drifter (Scavenger). |
5 |
36 |
Ressie Snyder do not know what happened to Ressie Snyder. There is a gap in Ressie Snyder's memory. |
6 |
36 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
6 |
38 |
Gained a contact. |