Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
21 |
When dealing with an alien race, Reta Kuhn botch an opportunity to gather extra intelligence about them. |
1 |
21 |
Severely injured. Fully recovered. Owe 15,000 for medical bills. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Reta Kuhn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reta Kuhn fail to help. Gain an Enemy. |
2 |
23 |
Reta Kuhn inadvertently cause a conflict between the Imperium and a minor world or race. Gain a Rival. |
3 |
26 |
Continued as Scout (Courier). |
3 |
28 |
Reta Kuhn's scout ship is one of the first on the scene to rescue the survivors of a disaster but Reta Kuhn fail to help. Gain an Enemy. |
3 |
28 |
Lightly injured, no permanent damage. Fully recovered. |
4 |
30 |
Voluntarily left Courier |
4 |
30 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
4 |
34 |
Victim of a crime |
4 |
34 |
Promoted to Navy (Engineer/Gunner) rank 1 with the new title Able Spacehand. |
5 |
34 |
Voluntarily left Engineer/Gunner |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Reta Kuhn's normal circles. Gain a Contact. |
5 |
38 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
6 |
38 |
Continued as Merchant (Merchant Marine). |
6 |
40 |
Befriend a useful ally in one sphere. Gain an Ally. |