Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
20 |
Robbie Philpot's scout ship is one of the first on the scene to rescue the survivors of a disaster but Robbie Philpot fail to help. Gain an Enemy. |
1 |
20 |
Robbie Philpot have no idea what happened to Robbie Philpot – they found Robbie Philpot's ship drifting on the fringes of friendly space. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Lightly injured, no permanent damage. Fully recovered. |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Perform an exemplary service for the scouts. |
4 |
30 |
Attempted to change assignments. |
4 |
30 |
Failed to qualify for Explorer (Scout). |
4 |
30 |
Continued as Scout (Courier). |
4 |
33 |
Spend several years jumping from world to world in Robbie Philpot's scout ship. |
4 |
34 |
Promoted to Scout (Courier) rank 1 with the new title Scout. |
5 |
34 |
Continued as Scout (Courier). |
5 |
35 |
Robbie Philpot's ship is damaged, and Robbie Philpot have to hitch-hike Robbie Philpot's way back across the stars to the nearest scout base. |
5 |
35 |
Gain 6 Contacts. Gain 2 Enemies. |
6 |
35 |
Became a Scholar (Field Researcher). |
6 |
39 |
Entangled in a bureaucratic or legal morass that distracts Robbie Philpot from Robbie Philpot's work. |