Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
22 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Agent (Intelligence). |
2 |
25 |
Advanced training in a specialist field. |
2 |
26 |
Promoted to Agent (Intelligence) rank 1 with the new title Agent. |
3 |
26 |
Continued as Agent (Intelligence). |
3 |
30 |
Befriended by a senior agent. |
3 |
30 |
Promoted to Agent (Intelligence) rank 2 with the new title Field Agent. |
4 |
30 |
Voluntarily left Intelligence |
4 |
30 |
Became a Merchant (Free Trader). |
4 |
31 |
Good fortune |
4 |
34 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
34 |
Continued as Merchant (Free Trader). |
5 |
37 |
Victim of a crime |
5 |
38 |
Promoted to Merchant (Free Trader) rank 2. |
6 |
38 |
Voluntarily left Free Trader |
6 |
38 |
Failed to qualify for Colonist (Citizen). |
6 |
38 |
Became a Drifter (Barbarian). |
6 |
40 |
A romantic relationship deepens, possibly leading to marriage. Gain an Ally. |
6 |
42 |
Forced to continue current assignment. |
6 |
42 |
Promoted to Drifter (Barbarian) rank 1. |