Term |
Age |
History |
---|
1 |
18 |
Became a Drifter (Scavenger). |
1 |
20 |
Find an Alien Artifact. |
1 |
22 |
Promoted to Drifter (Scavenger) rank 1. |
2 |
22 |
Continued as Drifter (Scavenger). |
2 |
24 |
Contact with Government. |
2 |
26 |
Promoted to Drifter (Scavenger) rank 2. |
3 |
26 |
Continued as Drifter (Scavenger). |
3 |
29 |
Offered job by a patron. Now owe him a favor. |
4 |
30 |
Became a Rogue (Enforcer). |
4 |
34 |
A job goes wrong, forcing Rubye Fuller to flee off-planet. |
5 |
34 |
Failed to qualify for Corporate (Citizen). |
5 |
34 |
Submitted to the draft. |
5 |
34 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
5 |
35 |
Make an unexpected connection outside Rubye Fuller's normal circles. Gain a Contact. |
6 |
38 |
Continued as Merchant (Merchant Marine). |