Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Worker). |
1 |
20 |
Political upheaval strikes Saabke-fe Ab A's homeworld, and Saabke-fe Ab A is caught up in the revolution. |
2 |
22 |
Continued as Citizen (Worker). |
2 |
25 |
Saabke-fe Ab A learn something Saabke-fe Ab A should not have – a corporate secret, a political scandal – which Saabke-fe Ab A can profit from illegally. |
2 |
25 |
Gain a criminal contact. |
3 |
26 |
Continued as Citizen (Worker). |
3 |
29 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
30 |
Promoted to Citizen (Worker) rank 1. |
4 |
30 |
Continued as Citizen (Worker). |
4 |
33 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
33 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
35 |
Saabke-fe Ab A come into conflict with a splinter group Saabke-fe Ab A's own religion which maintains Saabke-fe Ab A's version is the wrong one. Gain 1 Rivals. |
6 |
35 |
Became a Merchant (Free Trader). |
6 |
38 |
Severely injured. Fully recovered. Owe 5,000 for medical bills. |
7 |
38 |
Failed to qualify for Merchant Academy. |
7 |
38 |
Became a Drifter (Wanderer). |
7 |
41 |
Saabke-fe Ab A run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
8 |
41 |
Aging Crisis. Owe 20,000 for medical bills. |
8 |
41 |
Retired at age 41. |