Term |
Age |
History |
---|
1 |
18 |
Entered Merchant Academy with the Business curriculum. |
1 |
20 |
Spent the college years partying. |
1 |
22 |
Graduated. |
2 |
22 |
Became a Merchant (Broker). |
2 |
22 |
Promoted to Merchant (Broker) rank 1. |
2 |
26 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
26 |
Promoted to Merchant (Broker) rank 2. |
3 |
26 |
Continued as Merchant (Broker). |
3 |
28 |
Make an unexpected connection outside Sadie Arnold's normal circles. Gain a Contact. |
3 |
30 |
Promoted to Merchant (Broker) rank 3 with the new title Experienced Broker. |
4 |
30 |
Continued as Merchant (Broker). |
4 |
31 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
31 |
Failed to qualify for Worker (Citizen). |
5 |
31 |
Became a Drifter (Barbarian). |
5 |
32 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
6 |
32 |
Returned to Merchant (Broker). |
6 |
34 |
A sudden war destroys Sadie Arnold's trade routes and contacts, forcing Sadie Arnold to flee that region of space. |
6 |
34 |
Gain rebels as Enemy |
7 |
34 |
Aging Crisis. Owe 60,000 for medical bills. |
7 |
34 |
Retired at age 34. |
7 |
34 |
Retired. |
7 |
36 |
A new romantic starts. Gain an Ally. |
8 |
39 |
Good fortune. |
9 |
42 |
Aging Crisis. Owe 40,000 for medical bills. |