Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
19 |
Scarred. Fully recovered. Owe 5,000 for medical bills. |
2 |
19 |
Failed to qualify for Corporate Agent (Agent). |
2 |
19 |
Submitted to the draft. |
2 |
19 |
Became a Navy (Line/Crew) with the new title Crewman. |
2 |
21 |
Sadie Doyle is blamed for an accident that causes the death of several crew members. Sadie Doyle's guilt drives Sadie Doyle to excel. |
3 |
21 |
Failed to qualify for Intelligence (Agent). |
3 |
21 |
Became a Drifter (Wanderer). |
3 |
22 |
Find an Alien Artifact. |
4 |
25 |
Continued as Drifter (Wanderer). |
4 |
28 |
Spend time with an alien race. Gain a contact. |
5 |
29 |
Continued as Drifter (Wanderer). |
5 |
32 |
Betrayed by a friend. One of Sadie Doyle's Contacts or Allies betrays Sadie Doyle, ending Sadie Doyle's career. That Contact or Ally becomes a Rival or Enemy. |
6 |
32 |
Failed to qualify for Worker (Citizen). |
6 |
32 |
Switched to Drifter (Scavenger). |
6 |
34 |
Sadie Doyle do not know what happened to Sadie Doyle. There is a gap in Sadie Doyle's memory. |
7 |
34 |
Failed to qualify for Merchant Marine (Merchant). |
7 |
34 |
Continued as Drifter (Scavenger). |
7 |
35 |
Attempted a risky adventure and was injured. |
7 |
35 |
Nearly killed. Fully recovered. Owe 25,000 for medical bills. |
7 |
38 |
Promoted to Drifter (Scavenger) rank 1. |
8 |
38 |
Continued as Drifter (Scavenger). |
8 |
39 |
Attempted a risky adventure and was sent to prison. |