Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Army Academy (Military Academy). |
1 |
18 |
Became a Drifter (Scavenger). |
1 |
21 |
Sadie Fleming do not know what happened to Sadie Fleming. There is a gap in Sadie Fleming's memory. |
2 |
21 |
Became a Army (Cavalry) with the new title Private. |
2 |
24 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
2 |
24 |
Gain rebels as Enemy |
3 |
24 |
Failed to qualify for Explorer (Scout). |
3 |
24 |
Returned to Drifter (Scavenger). |
3 |
27 |
Suffer from a life-threatening illness. |
4 |
27 |
Became a Scout (Explorer). |
4 |
31 |
Scarred. Fully recovered. Owe 10,000 for medical bills. |
5 |
31 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
5 |
34 |
Sadie Fleming come into conflict with a splinter group Sadie Fleming's own religion which maintains Sadie Fleming's version is the wrong one. Gain 3 Rivals. |
6 |
34 |
Switched to Drifter (Wanderer). |
6 |
37 |
Attempted a risky adventure and was sent to prison. |
7 |
38 |
Became a Prisoner (Fixer). |
7 |
40 |
Injured. Fully recovered. Owe 5,000 for medical bills. |