Term |
Age |
History |
---|
1 |
18 |
Entered the school of hard knocks. |
1 |
21 |
Made lifelong friends. Gain 2 Allies. |
1 |
22 |
Failed in the school of hard knocks. |
2 |
22 |
Became a Citizen (Worker). |
2 |
26 |
Sarah May is rewarded for Sarah May's diligence or cunning. |
3 |
26 |
Voluntarily left Worker |
3 |
26 |
Became a Merchant (Broker). |
3 |
28 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
3 |
30 |
Promoted to Merchant (Broker) rank 1. |
4 |
30 |
Voluntarily left Broker |
4 |
30 |
Became a Scholar (Scientist). |
4 |
31 |
Win a prestigious prize for Sarah May's work. |
5 |
34 |
Continued as Scholar (Scientist). |
5 |
38 |
A disaster leaves several injured, and others blame Sarah May, forcing Sarah May to leave Sarah May's career. Gain a Rival. |
5 |
38 |
Scarred. Fully recovered. |
6 |
38 |
Became a Drifter (Scavenger). |
6 |
40 |
Betrayed by a friend. One of Sarah May's Contacts or Allies betrays Sarah May, ending Sarah May's career. That Contact or Ally becomes a Rival or Enemy. |