Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Submitted to the draft. |
1 |
18 |
Became a Navy (Engineer/Gunner) with the new title Crewman. |
1 |
22 |
Advanced training in a specialist field. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Navy (Line/Crew) with previous rank. |
2 |
24 |
Gained a contact. |
3 |
26 |
Continued as Navy (Line/Crew). |
3 |
29 |
Sepawapab foil an attempted crime on board, such as mutiny, sabotage, smuggling or conspiracy. Gain an Enemy. |
3 |
30 |
Promoted to Navy (Line/Crew) rank 1 with the new title Able Spacehand. |
4 |
30 |
Continued as Navy (Line/Crew). |
4 |
31 |
Sepawapab is blamed for an accident that causes the death of several crew members. Sepawapab's guilt drives Sepawapab to excel. |
5 |
34 |
Aging Crisis. Owe 10,000 for medical bills. |
5 |
34 |
Retired at age 34. |
5 |
34 |
Continued as Navy (Line/Crew). |
5 |
35 |
During a battle, defeat or victory depends on Sepawapab's actions. Sepawapab actions lead to an honorabe discharge. |
6 |
35 |
Became a Citizen (Corporate). |
6 |
36 |
Sepawapab learn something Sepawapab should not have – a corporate secret, a political scandal – which Sepawapab can profit from illegally. |
6 |
36 |
Gain a criminal contact. |
6 |
39 |
Promoted to Citizen (Corporate) rank 1. |