Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Infantry (Army). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
19 |
Severely injured. Fully recovered. Owe 20,000 for medical bills. |
2 |
19 |
Became a Merchant (Free Trader). |
2 |
21 |
Embroiled in legal trouble. |
3 |
23 |
Continued as Merchant (Free Trader). |
3 |
26 |
Make an unexpected connection outside Sherry Dean's normal circles. Gain a Contact. |
3 |
27 |
Promoted to Merchant (Free Trader) rank 1. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
28 |
Bankrupted by a rival. Gain the other trader as a Rival. |
5 |
28 |
Failed to qualify for Artist (Entertainer). |
5 |
28 |
Switched to Drifter (Scavenger). |
5 |
32 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
5 |
32 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
32 |
Continued as Drifter (Scavenger). |
6 |
36 |
Sherry Dean do not know what happened to Sherry Dean. There is a gap in Sherry Dean's memory. |
7 |
36 |
Became a Citizen (Colonist). |
7 |
38 |
Sherry Dean is rewarded for Sherry Dean's diligence or cunning. |
7 |
40 |
Forced to continue current assignment. |
7 |
40 |
Promoted to Citizen (Colonist) rank 1. |
8 |
40 |
Aging Crisis. Owe 40,000 for medical bills. |
8 |
40 |
Retired at age 40. |