Term |
Age |
History |
---|
1 |
18 |
Became a Rogue (Thief). |
1 |
20 |
A job goes wrong, forcing Signe Hall to flee off-planet. |
2 |
20 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
24 |
Make an unexpected connection outside Signe Hall's normal circles. Gain a Contact. |
3 |
24 |
Continued as Merchant (Merchant Marine). |
3 |
28 |
Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman. |
4 |
28 |
Continued as Merchant (Merchant Marine). |
4 |
32 |
Embroiled in legal trouble. |
4 |
32 |
Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer. |
5 |
32 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A new romantic starts. Gain an Ally. |
5 |
36 |
Promoted to Merchant (Merchant Marine) rank 3 with the new title 3rd Officer. |
6 |
36 |
Continued as Merchant (Merchant Marine). |
6 |
37 |
Lost eye or limb. Fully recovered. |
7 |
37 |
Failed to qualify for Thief (Rogue). |
7 |
37 |
Submitted to the draft. |
7 |
37 |
Became a Army (Cavalry) with the new title Private. |
7 |
40 |
Given a special assignment or duty in Signe Hall's unit. |
7 |
41 |
Promoted to Army (Cavalry) rank 1 with the new title Lance Corporal. |