Term |
Age |
History |
---|
1 |
18 |
Became a Citizen (Colonist). |
1 |
22 |
Advanced training in a specialist field. |
1 |
22 |
Promoted to Citizen (Colonist) rank 1. |
2 |
22 |
Continued as Citizen (Colonist). |
2 |
24 |
Stacey Fitzgerald learn something Stacey Fitzgerald should not have – a corporate secret, a political scandal – which Stacey Fitzgerald can profit from illegally. |
2 |
26 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
3 |
26 |
Continued as Citizen (Colonist). |
3 |
27 |
Stacey Fitzgerald's business expands, Stacey Fitzgerald's corporation grows, or the colony thrives. |
3 |
30 |
Promoted to Citizen (Colonist) rank 3. |
4 |
30 |
Continued as Citizen (Colonist). |
4 |
31 |
Life ruined by a criminal gang. Gain the gang as an Enemy |
5 |
31 |
Became a Navy (Flight) with the new title Crewman. |
5 |
32 |
Advanced training in a specialist field. |
5 |
35 |
Promoted to Navy (Flight) rank 1 with the new title Able Spacehand. |
6 |
35 |
Voluntarily left Flight |
6 |
35 |
Became a Scout (Courier). |
6 |
37 |
Stacey Fitzgerald's scout ship is one of the first on the scene to rescue the survivors of a disaster but Stacey Fitzgerald fail to help. Gain an Enemy. |
6 |
37 |
Psychologically damaged by Stacey Fitzgerald's time in the scouts. |