Suzanne Ward  

Species Age Sex Str Dex End Int Edu SocUPP
Florian 42 F 7 (0) 5 (-1) 5 (-1) 6 (0) 3 (-1) 12 (2)75563C
Uncommitted, Possessive
 
Skills
Broker 0
Carouse 1
Drive (Track) 1
Electronics 0
Investigate 0
Mechanic 1
Persuade 0
Pilot (Small Craft) 1
Science (Space Sciences) 0
Steward 1
Streetwise 1
Vacc Suit 2
CareerAssignmentTitleRankTerms
Merchant Merchant Marine 4th Officer24
Agent Law Enforcement Rookie01
Citizen Worker 02
 
Name Type Affinity Enmity Power Influence Species
Altha Shackley Contact 3 2 1 2 Humaniti (F/20)
Altha Shackley gains in influence.
Dawn Griffin Contact 0 0 2 1 Florian (F/24)
 
Term Age History
1 18 Became a Merchant (Merchant Marine) with the new title Crewman.
1 21 Make an unexpected connection outside Suzanne Ward's normal circles. Gain a Contact.
1 22 Promoted to Merchant (Merchant Marine) rank 1 with the new title Senior Crewman.
2 22 Continued as Merchant (Merchant Marine).
2 26 Given advanced training in a specialist field
3 26 Continued as Merchant (Merchant Marine).
3 30 Make an unexpected connection outside Suzanne Ward's normal circles. Gain a Contact.
3 30 Promoted to Merchant (Merchant Marine) rank 2 with the new title 4th Officer.
4 30 Continued as Merchant (Merchant Marine).
4 31 Imperial trade restrictions force Suzanne Ward out of business.
5 31 Failed to qualify for Merchant Academy.
5 31 Submitted to the draft.
5 31 Became a Agent (Law Enforcement) with the new title Rookie.
5 33 Suzanne Ward's work ends up coming home with Suzanne Ward, and someone gets hurt. Contact or ally takes the worst of 2 injury rolls.
6 33 Became a Citizen (Worker).
6 36 Suzanne Ward learn something Suzanne Ward should not have – a corporate secret, a political scandal – which Suzanne Ward can profit from illegally.
7 37 Continued as Citizen (Worker).
7 39 Victim of a crime
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