Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Sybil Morales survey an alien world. |
2 |
22 |
Continued as Scout (Courier). |
2 |
23 |
Good fortune |
3 |
26 |
Continued as Scout (Courier). |
3 |
30 |
Sybil Morales's scout ship is one of the first on the scene to rescue the survivors of a disaster but Sybil Morales fail to help. Gain an Enemy. |
3 |
30 |
Psychologically damaged by Sybil Morales's time in the scouts. |
3 |
30 |
Forced to muster out. |
4 |
30 |
Failed to qualify for Flight (Navy). |
4 |
30 |
Submitted to the draft. |
4 |
30 |
Became a Army (Cavalry) with the new title Private. |
4 |
34 |
Nearly killed. Fully recovered. Owe 7,500 for medical bills. |
5 |
34 |
Failed to qualify for Courier (Scout). |
5 |
34 |
Became a Drifter (Wanderer). |
5 |
36 |
Lost eye or limb. |
6 |
36 |
Failed to qualify for Free Trader (Merchant). |
6 |
36 |
Switched to Drifter (Barbarian). |
6 |
38 |
Betrayed by a friend. One of Sybil Morales's Contacts or Allies betrays Sybil Morales, ending Sybil Morales's career. That Contact or Ally becomes a Rival or Enemy. |
7 |
38 |
Became a Believer (Holy Warrior) with the new title Hopeful. |
7 |
42 |
Sybil Morales secretly provide religious rites for a dying leader or noble, although they do not share Sybil Morales's faith. Gain an Ally in the family and a Rival who disagrees with Sybil Morales's choice. |