Term |
Age |
History |
---|
1 |
18 |
Became a Entertainer (Journalist). |
1 |
19 |
Good fortune |
2 |
22 |
Continued as Entertainer (Journalist). |
2 |
25 |
Criticised a questionable political leader on Sylvia Lord's homeworld, causing his downfall. Gain an Enemy |
2 |
25 |
Lost eye or limb. Fully recovered. Owe 5,000 for medical bills. |
3 |
26 |
Voluntarily left Journalist |
3 |
26 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
3 |
30 |
Risk Sylvia Lord's fortune on a possibility lucrative deal and win. |
4 |
30 |
Continued as Merchant (Merchant Marine). |
4 |
33 |
Embroiled in legal trouble. |
5 |
34 |
Continued as Merchant (Merchant Marine). |
5 |
35 |
A series of bad deals and decisions force Sylvia Lord into bankruptcy. Sylvia Lord salvages what Sylvia Lord can. |
6 |
35 |
Failed to qualify for Performer (Entertainer). |
6 |
35 |
Became a Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Sylvia Lord easily defeat. |
6 |
39 |
Gain Enemy if Sylvia Lord don't already have one. |
6 |
39 |
Promoted to Drifter (Scavenger) rank 1. |