Term |
Age |
History |
---|
1 |
18 |
Became a Scout (Courier). |
1 |
22 |
Tammy Murphy's ship is ambushed by enemy vessels. Tammy Murphy successfully ran to the jump point. |
2 |
22 |
Attempted to change assignments. |
2 |
22 |
Switched to Scout (Surveyor) with previous rank. |
2 |
25 |
Psychologically damaged by Tammy Murphy's time in the scouts. |
3 |
25 |
Became a Citizen (Colonist). |
3 |
26 |
Tammy Murphy's business expands, Tammy Murphy's corporation grows, or the colony thrives. |
3 |
29 |
Promoted to Citizen (Colonist) rank 1. |
4 |
29 |
Continued as Citizen (Colonist). |
4 |
33 |
A romantic relationship ends badly. Gain a Rival or Enemy. |
4 |
33 |
Forced to continue current assignment. |
4 |
33 |
Promoted to Citizen (Colonist) rank 2 with the new title Settler. |
5 |
33 |
Continued as Citizen (Colonist). |
5 |
34 |
Tammy Murphy learn something Tammy Murphy should not have – a corporate secret, a political scandal – which Tammy Murphy can profit from illegally. |
5 |
34 |
Gain a criminal contact. |
5 |
37 |
Promoted to Citizen (Colonist) rank 3. |
6 |
37 |
Continued as Citizen (Colonist). |
6 |
38 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Citizen (Colonist) rank 4 with the new title Explorer. |