Term |
Age |
History |
---|
1 |
18 |
Failed to qualify for Marine Support (Marine). |
1 |
18 |
Became a Drifter (Wanderer). |
1 |
20 |
Nearly killed. Owe 40,000 for medical bills. |
2 |
20 |
Failed to qualify for Intelligence (Agent). |
2 |
20 |
Continued as Drifter (Wanderer). |
2 |
23 |
Taylor Day do not know what happened to Taylor Day. There is a gap in Taylor Day's memory. |
3 |
23 |
Became a Merchant (Free Trader). |
3 |
25 |
A good deal ensures Taylor Day is living the high life for a few years. |
4 |
27 |
Continued as Merchant (Free Trader). |
4 |
31 |
Taylor Day's ship or starport is destroyed by criminals. Gain them as an Enemy. |
4 |
31 |
Promoted to Merchant (Free Trader) rank 1. |
5 |
31 |
Continued as Merchant (Free Trader). |
5 |
32 |
Befriend a useful ally in one sphere. Gain an Ally. |
6 |
35 |
Voluntarily left Free Trader |
6 |
35 |
Failed to qualify for Colonist (Citizen). |
6 |
35 |
Switched to Drifter (Scavenger). |
6 |
38 |
Taylor Day do not know what happened to Taylor Day. There is a gap in Taylor Day's memory. |
7 |
38 |
Became a Believer (Missionary/Humanitarian) with the new title Junior Project Worker. |
7 |
39 |
Taylor Day have been following false teachings! |