Term |
Age |
History |
---|
1 |
18 |
Entered a spacer community. |
1 |
22 |
War breaks out, triggering a mandatory draft. |
1 |
22 |
Used social standing to avoid the draft. |
1 |
21 |
Left the spacer community. |
2 |
21 |
Failed to qualify for Line/Crew (Navy). |
2 |
21 |
Submitted to the draft. |
2 |
21 |
Became a Merchant (Merchant Marine) with the new title Crewman. |
2 |
22 |
Refuse to smuggle illegal items onto a planet. Gain an Enemy. |
2 |
25 |
Forced to muster out. |
3 |
25 |
Became a Rogue (Enforcer). |
3 |
28 |
Involved in the planning of an impressive heist. |
4 |
29 |
Continued as Rogue (Enforcer). |
4 |
30 |
A new romantic starts. Gain an Ally. |
4 |
33 |
Promoted to Rogue (Enforcer) rank 1. |
5 |
33 |
Continued as Rogue (Enforcer). |
5 |
37 |
Crime pays off. Gain victim as Enemy. |
5 |
37 |
Promoted to Rogue (Enforcer) rank 2. |
6 |
37 |
Continued as Rogue (Enforcer). |
6 |
39 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
6 |
41 |
Promoted to Rogue (Enforcer) rank 3. |