Term |
Age |
History |
---|
1 |
18 |
Became a Army (Army Support) with the new title Private. |
1 |
20 |
Sent to a very unpleasant region (jungle, swamp, desert, icecap, urban) to battle against guerrilla fighters and rebels. Discharged because of stress, injury or because the government wishes to bury the whole incident. |
1 |
20 |
Gain rebels as Enemy |
2 |
20 |
Failed to qualify for Flight (Navy). |
2 |
20 |
Became a Drifter (Scavenger). |
2 |
24 |
Tennie Walsh run afoul of a criminal gang, corrupt bureaucrat or other foe. Gain an Enemy. |
3 |
24 |
Entered Merchant Academy with the Business curriculum. |
3 |
28 |
Betrayal. Convert an Ally into a Rival or Contact into an Enemy. |
3 |
28 |
Dropped out of the merchant academy. |
4 |
28 |
Continued as Drifter (Scavenger). |
4 |
29 |
Attacked by enemies and injured. |
4 |
29 |
Injured. Fully recovered. Owe 5,000 for medical bills. |
4 |
29 |
Gain Enemy if Tennie Walsh don't already have one. |
5 |
32 |
Continued as Drifter (Scavenger). |
5 |
35 |
Attacked by enemies that Tennie Walsh easily defeat. |
5 |
35 |
Gain Enemy if Tennie Walsh don't already have one. |
5 |
36 |
Promoted to Drifter (Scavenger) rank 1. |
6 |
36 |
Continued as Drifter (Scavenger). |
6 |
39 |
Attacked by enemies that Tennie Walsh easily defeat. |
6 |
39 |
Gain Enemy if Tennie Walsh don't already have one. |
6 |
40 |
Promoted to Drifter (Scavenger) rank 2. |